Bungie Podcast
From Bungiepedia
The Bungie Podcast is a podcast put out by Bungie hosted by Frank O'Connor and Brian Jarrard to help quench the thirst of the many rabid fans as well as to provide another way for fans to get the inside scoop of the going ons inside of Bungie Towers.
Although no official announcement has yet been made by Bungie, 1UP online gaming magazine reported on April 20, 2007 that their main podcaster, Luke Smith, has left 1UP to work for Bungie. You can read the article here. Smith will take on a role as a new "Community guy" and podcaster, interacting with the Bungie community and bringing his podcasting "skills" to help improve the frequency and quality of the Bungie podcast.
[edit] Theme Song
“We're a parody of ourselves.”
~ Frank O' Connor on the Podcast theme song
“I'd love to see us get sued. That'd be so much fun.”
~ Marty O' Donnell on "maybe we really aren't covered by parody."
The Bungie Podcast has a theme song jingle that is written and composed by Bungie's own Marty O'Donnell. It is a parody of the Flintstones Vitamins jingle, which Marty also composed. Despite some mutterings to the contrary, Marty remains adamant that it is legally covered by parody.
The theme song features Brian Jarrard, Frank O' Connor and Marty attempting to sing in unison. Courtesy of Jay Weinland, the theme song does feature some use of cowbell, although Marty did step in during production and ended up snipping much of it out. Everyone agrees, it could use more.
[edit] Episodes
For the official list of Bungie podcasts, check out the Bungie Podcast Archive.
Episodes are released on a hilariously regular basis, although previously releases were presumably staggered by time constraints and busy schedules. You can keep up to date with the latest episodes via the Bungie Podcast RSS feed. Episodes are in Windows Media Audio format (WMA).
- The very first Bungie podcast featuring news and insights into Halo 2 for Windows Vista, Halo 3 and future Halo 2 Xbox Live matchmaking updates. In addition we have an interview with Audio Lead Jay Weinland and the return of the Bungie "Whambulance" reader mail segment.
- After nearly a year (who really is to blame?), the Bungie Podcast has left the nest and spread its wings. Instead of a bird, it's a fierce dragon and the below download is your seat on the fire-breathing winged beast's back. Joining Luke Smith this week in the studio are podcast veterans Brian Jarrard and Frank O'Connor, with Multiplayer Designer Lars Bakken rounding out the four-part harmony.
- Joseph Staten, the man of many alien voices joins Brian, Frankie and Luke in this week's episode of The Bungie Podcast. Joseph fields some of your questions, we drop a few informational pieces of Halo 3-related chum into the water and recap what Joseph calls "the greatest saved film ever."
- Test Manager Jamie Evans sacks up and joins the cast on this week's episode of the Bungie Podcast. In addition to answering your questions, "Jevans" takes us through his tour of duty at Microsoft and the fellas talk about a feature you don't want to miss.
- With Ske7ch in New York, the three musketeers have broken up. Thankfully, there's still plenty of musk to go around at Bungie HQ. This week, Mission Designer Dan "DMiller360" Miller joins Frankie and Luke in the faux-studio.
- The "If, then" show: AI Programmer Damian Isla joins Brian and Luke on this week's Bungie Podcast and explains how the AI in Halo 3 works, and how it changed from Halo and Halo 2.
- The long-awaited Forge-tacular. Multiplayer designers Tyson Green and Lars Bakken talk all about one of Halo 3's biggest features.
- Campaign Mission Design Lead Paul Bertone finally joins the crew and after weeks apart, Brian, Frank and Luke are finally back together, again.
- It's the Anniversary show! A full year has passed since the Podcast debuted and to celebrate Halo 3 heading to retail we bring a bunch of guests on the longest episode of the Bungie Podcast ever.
- Producer Jonty Barnes steps into the booth to talk about the daunting task that is organizing and managing for a developer like Bungie. As Frank puts it so aptly, "a feces cannon."
- Environment Artist Dave Dunn spins a few yarns on the long history of Bungie West, including the heartwarming tale of the arrival of Chris Butcher, New Zealand prodigy.
- The team sits down with Chris Barrett, level artist and director of DLC. A chat ensues about how he started at Bungie, the things he's worked on and the sorts of things you will and won't find when you tear the wrapping off your Heroic Pack.
- Sketch is out sick this week, so Frank and Luke get to talk to Marty. They chat about the Halo 3 soundtrack: what Marty's goals were for it and so on. Marty describes Bungie's grimy Chicago days and a few more memories from ages past.
